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AZ-3 First Raid Checklist (July 2026)
Updated on 2026-07-30: AZ-3 Nuclear Power Plant quick-start for Easy and Normal Operations.
Prep item | Bring this | Why it matters |
|---|---|---|
Mode | Operations unlocked | AZ-3 sits in Operations, Season Meltdown |
Difficulty | Easy to learn routes, Normal for better loot | Normal buy-in costs Havoc Coin / Tekniq Alloy |
Radiation kit | Gas mask + anti-radiation meds | Painkillers buy time; they do not clear radiation |
Combat kit | Close-range primary, armor repair, spare ammo, smokes | Tight halls + late extract fights |
Utility | Stun or N-Two cryo | Softens H1000 when he hunts you |
Role tip | Engineer for shortcuts | Cuts rotations other classes walk the long way |
Team size | Squad preferred | Solo works on side loot; core + boss punish loners |
Loadout shortlist before you queue:
Gas mask every run
Extra anti-radiation meds (more than you expect)
Armor plates / repair kits
Close-range gun for Turbine Hall and Core Reactor
Smokes for Speedboat Dock or Highway extract

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AZ-3 Map Zones and Spawn Flow
Treat the plant as a left / right split around the core. About eight teams load in. Guaranteed spawns sit left or right of the core; two teams should not spawn staring at each other across that line.
Zone | What you do there | Risk |
|---|---|---|
Spent Fuel Processing Plant, Old Academy of Sciences, Post-Processing Plant | Side loot, scanners, early gear | Low–Medium |
Transport Warehouse, Seaside Office, Seawater Treatment | Coastal farm into Speedboat Dock | Medium |
Pressurized Water Reactor, Stellarator Research Institute | Mid-tier rooms + keycard doors | Medium–High |
Turbine Hall + Core Reactor | Boss path, reactor pressure, best containers | High |
Sarcophagus | Old meltdown radiation, dense threat | Very High |
Left side of the plant runs larger and packs denser loot clusters (the yellow “?” high-value marks). Learn one side route before you force the core.
Puzzle Safes, Scanners, and the Shutdown Choice
AZ-3 replaces many classic safes with signal puzzles. Finish a puzzle and you power a Havoc station. Each powered station shaves about one minute off the raid clock before reactor meltdown. Loot pays; greed shortens the match for everyone.

In-raid scanners (listen for the beep):
Scanner tier | Typical room reward |
|---|---|
Purple | Basic loot containers |
Gold | Mini safe |
Red | King safe |
How to run the scanner chain:
Follow the beep to the AZ3 Passkey / scanner.
Pick it up and inspect it. The ping marks the linked room and shows an up / down arrow for vertical distance.
Clear the door. Lucky rooms drop the next-tier scanner so you chain loot upward.
Bought keycards still exist (loot rooms + employee-style shortcuts). The scanner chain is the AZ-3-specific farm.

Secret path — disable instead of loot:
Each puzzle panel has a stop-style control on the side. Interact, enter the code, and disable that facility. You skip the safe loot. The station goes gray on the map for every squad. If the lobby disables every terminal, the plant runs an automated reactor shutdown and you get the alternate extract ending instead of the meltdown push.
Radiation Levels and How to Clear Them
Most of the map stays safe. High radiation sits on high-tier loot marks, ceiling gas rooms, radiated water, radiated crates, and the Sarcophagus. Radiated containers crackle; open them and you take a hit of exposure.

Level | What you feel | Fix |
|---|---|---|
1 | Coughs (gives your position away) | Leave the zone |
2 | Screen flicker + bleed chance | Anti-radiation meds |
3 | Slow move + bone-break chance | Decontaminate now |
4 | Crawl speed + max HP cut to ~60 | Extract or clear radiation now |
Three decontam options:
Decontamination tents — best clear. Marked on the minimap only, not the full overview map.
Decontamination guards — they spray you clean, then slow you and chip HP. Stay out of kick range.
Decontamination vehicles — kill the two escorts, stand in the spray, then drive for a stamina-free ride.
Special AI (shield bearers, machine gunners, decontam guards) drop an extra loot compartment. Black cards can appear there: one swipe into any keycard room on the map.
How to Run Your First AZ-3 Raid
Step 1 — Spawn read. Note left vs right of core. Loot the nearest green-zone building before you rotate.
Step 2 — Scanner loop. Chase beeps, chain purple → gold → red when you can. Skip Sarcophagus until you know the decontam tent path.
Step 3 — Pick a reactor plan. Power stations for loot and accept a shorter timer, or disable panels if the lobby wants the shutdown ending.
Step 4 — Watch H1000. He is not guaranteed. When he is up he hunts near the quarry / core and opens with a voice line. He has three difficulty versions. Stun or N-Two cryo buys space. Kill him for a shot at high-tier loot or a black card in the extra compartment, then leave before third parties arrive.
Step 5 — Extract early. Fixed exits (Speedboat Dock coastal, Highway land) get camped late. Scout, smoke, leave with value.
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How to Get More Value From AZ-3
Farm Easy until spawn lines and decontam tents stick in your head.
Run Engineer when you want reactor shortcuts over raw gunfights.
Kill special guards for black-card rolls before you buy expensive keycards.
Finish (or help finish) facility disables if the lobby commits; a stable reactor softens the endgame.
Bank high-value electronics and AZ3 keys in the safe box before extract fights.
FAQ
What is Delta Force AZ-3?
AZ-3 Nuclear Power Plant is the Operations map for Season Meltdown. Radiation, puzzle-powered stations, scanners, H1000, and a meltdown timer define each raid.
How does radiation work on AZ-3?
Exposure stacks in contaminated rooms, radiated water, and certain crates. Level 4 cuts max HP to about 60 and wrecks movement. Clear it with tents, spray units, or vehicles; regular painkillers are a stall, not a cure.
Where do I find AZ-3 scanners and keycards?
Listen for beeps, pick up the AZ3 Passkey / scanner, inspect it for a room ping, then open that door. Purple, gold, and red tiers track loot quality. Store-bought keycards still open fixed rooms.
How do I beat H1000 on AZ-3?
Expect him near the quarry / core when he spawns. Wait for the voice line, keep distance, use stun or cryo, and avoid fighting him in tight doorways while radiated. Loot fast after the kill.
How do I extract from AZ-3?
Use Speedboat Dock or Highway. Both get contested late. Leave once your backpack is worth the risk, especially if stations keep powering up and the meltdown clock shrinks.
Conclusion
On AZ-3, a clean route beats raw aim. Learn one side of the plant, clear radiation before Level 4, pick loot or shutdown on every puzzle panel, and leave before Highway or Dock fills with third parties. This Delta Force AZ-3 first raid guide updates when spawn data and boss rates settle. Grab Delta Coins on ARCTopup before your next Normal drop.




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