Signing up for the Destiny: Rising closed beta required pre-registering on the official website (playdestinyrising.com) for a chance to receive an invite code. The preview test launched on May 29, 2025, exclusively on Android via Google Play for participants located in the United States and Canada, requiring devices equipped with a Qualcomm Snapdragon 845 processor or newer. All character progression and gear earned during the test were wiped prior to launch, while in-game purchases converted into currency rebates on release.
How Players Accessed the Closed Beta
NetEase handled the Destiny: Rising preview through an invitation lottery rather than an open public client download. Eligibility followed strict regional and hardware boundaries during the testing phase.
- Website Pre-Registration: Players submitted their Google Play account details through playdestinyrising.com to enter the selection pool.
- Storefront Delivery: Selected participants received notification emails granting direct access to download the closed test client from Google Play.
- iOS Platform Handling: The closed preview remained strictly Android-only; iOS users could only place a worldwide pre-order on the App Store without entering this specific test build.
- Regional Lock: Connection to the beta servers was restricted to players situated within the United States and Canada.
| Closed Beta Detail | Verified Specification | Source Details |
|---|---|---|
| Test Launch Date | May 29, 2025 | Official Announcement |
| Supported Platform | Android (Google Play exclusive) | NetEase News |
| Regional Availability | United States and Canada | Official FAQ |
| Hardware Requirement | Qualcomm Snapdragon 845 or newer | Official FAQ |
| Data Retention | Full progression wipe at test conclusion | Official FAQ |
Characters and Combat Mechanics Tested in the Build
The May 29, 2025 test build introduced two Lightbearers designed around distinct battlefield roles:
- Xuan Wei: An Arc-based offensive frontline brawler. His kit centers on breaking defensive formations with close-range strikes. Activating his Super, Juggernaut's Dominance, transforms him into a primordial beast that repels and tears through enemy ranks.
- Umeko: A Void tactical stealth character who slips between dimensions. Her playstyle emphasizes providing squad amplification while concealed, anchored by her Singularity Shuriken Super ability.
While official beta notes featured both characters, the core launch lineup published later integrated Xuan Wei into the elemental roster while leaving Umeko off the initial ten-character commercial list.
Weapon handling also received major touch-screen adjustments. Sidearms were overhauled into a dual-wielding weapon class. Fusion Rifles gained semi-automated target acquisition, softening the difficulty of charging and tracking moving targets on mobile screens.

Playable Destinations, Strikes, and Endgame Modes
The Red Sea Rift destination became playable during the preview, introducing the outpost settlement of Veridia. Patrol zones featured branching paths, environmental puzzles, and a campaign storyline against Cabal Sand Eaters.
PvE activities included:
- Two Strike Operations: Nexus Interface and The Foundry.
- Master Difficulty: High-tier challenge modes scaling up enemy lethality across selected missions.
- Social and Clan Content: Pack Hunts organized through the Wolf Den clan hub, alongside mini-games like fishing.
Account Progression and Weapon Crafting Changes
Earlier private builds forced players to grind character levels separately for each unlocked fighter. The closed beta replaced this structure with a unified Team Level system (MuMu Player Test Report). Raising the unified account level automatically raised the baseline power across every unlocked hero, letting testers swap between characters without repeating starter content.
Weapon modification received a parallel rework. Standard weapon attachments were removed in favor of a blueprinted mod system. Testers acquired blueprint components from Strikes and destination activities, crafting them into modular enhancements to customize weapon behaviors.
Progress Wipes and Launch Purchase Rebates
NetEase wiped all gameplay progress when the servers closed. Character levels, mission completions, inventory drops, and unlocked weapon mods did not transfer to the final release.
In-app purchases were active during testing to evaluate real-money store systems. To protect spending, players who bought microtransactions qualified for a launch rebate. Claiming that rebate required logging into the global launch server with the identical social account used during the closed beta (Official Rebate Guidelines). Unlinked guest accounts or mismatched social logins forfeited the rebate entitlement. For premium account items, battle passes, and requisition packs in the active live build, players acquire Destiny: Rising Silver through verified account systems.
Frequently Asked Questions
Can players still join the May 2025 closed beta?
No. The closed beta was a time-limited pre-release test that began May 29, 2025, ahead of the game's official release schedule.
Did the Destiny: Rising closed beta support iOS users?
No. Closed beta access was strictly limited to Android players through Google Play in the US and Canada. The App Store page only offered global pre-registration during that phase.
What happened to items bought during the Destiny: Rising playtest?
Purchased packs and currencies were not kept directly, but testers were granted currency rebates upon logging into the commercial game with the same linked social account.







Comments